{"author_name":"TammiLion","cat":"LD #27","comments":[],"epoch":1376936160,"likes":2,"metadata":{"p_key":"41900","p_author":"TammiLion","p_authorkey":"23930","p_urlkey":"77523","p_title":"Warm-up creation","p_cat":"LD #27","p_event":"LD27","p_time":"1376936160","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"23930","us_name":"TammiLion","us_username":"tammilion","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;ve always had a tough time wrapping my head around animation. It&#8217;s probably a very simple thing to most people here but for me it was tough thinking about cropping a tilesheet and upon key events moving a sprite while displaying the appropriate frames. I&#8217;ve finally pulled it off though and here&#8217;s the result:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/pokiemon-v2-screenshot.png\"><img class=\"alignnone size-full wp-image-267550\" alt=\"pokiemon-v2-screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/pokiemon-v2-screenshot.png\" width=\"297\" height=\"148\" \/><\/a><\/p>\n <p>The runnable jar file if anyone&#8217;s interested:\u00a0https:\/\/dl.dropboxusercontent.com\/u\/13662030\/pokiemon-v2.jar<br \/>\n I&#8217;ll probably post a link to the source soon and might even create a tutorial however my implementation probably isn&#8217;t the smartest nor easiest way and I might just be\u00a0the only one struggling with this.<\/p>","time":"August 19th, 2013 1:16 pm","title":"Warm-up creation"}