{"author_name":"soulrot","cat":"LD #27","comments":[],"epoch":1376911140,"likes":0,"metadata":{"p_key":"41919","p_author":"soulrot","p_authorkey":"13381","p_urlkey":"77542","p_title":"I (we) are in","p_cat":"LD #27","p_event":"LD27","p_time":"1376911140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"13381","us_name":"soulrot","us_username":"soulrot","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This year I will be participating in LD27, which will be my second Ludum Dare. Last year I worked alone (and failed miserably), this time I will have classmate and friend OxySocks working with me. Which of course automatically means we will be participating in the &#8220;Jam&#8221; version of LD.<\/p>\n <p>The tools we will be using:<br \/>\n &#8211; <strong>Engine<\/strong>: <a href=\"http:\/\/unity3d.com\/\">Unity<\/a>, writing scripts in C#<br \/>\n &#8211; <strong>2D art<\/strong>: <a href=\"http:\/\/www.adobe.com\/products\/photoshop.html\">Photoshop<\/a><br \/>\n &#8211; <strong>3D art<\/strong>: <a href=\"http:\/\/www.blender.org\/\">Blender<\/a><br \/>\n &#8211; <strong>Sound effects<\/strong>: <a href=\"http:\/\/www.bfxr.net\/\">Bfxr<\/a><br \/>\n &#8211; <strong>Music<\/strong>: <a href=\"http:\/\/www.abundant-music.com\/\">Abundant Music<\/a><\/p>\n <p>Since we are both programmers I doubt the art will be anything more than programmer art, although OxySocks is definitely a lot more skilled than I am when it comes to (2D) art assets.<br \/>\n I&#8217;m not sure if we will even get to adding sounds\/music either, but we will see! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> It&#8217;s good to have at least a tool available in case we need it.<br \/>\n Oh, \u00e1nd we are not too experienced with Unity. My knowledge is &#8216;rusty&#8217;, I haven&#8217;t used Unity since LD24, and OxySocks has only started learning Unity for this jam.\u00a0 If we are not able to finish a game at least we&#8217;ll have learned quite a bit about the engine, I guess.<\/p>\n <p>Yeah, so. I hope it will be an enjoyable weekend for both us (even though we are &#8216;Jamming&#8217; we will probably only have 48 hours due to personal schedules) and the rest of you participants!<\/p>","time":"August 19th, 2013 6:19 am","title":"I (we) are in"}