In for LD27
I’m definitely in again this time. Last time, my goal was to make a *fun* game, and not just manage to enter. I’m not convinced I managed that goal, but a few people seemed entertained at least. So this time, my goal remains the same.
I’ll be using the same tools as always: Unity, Blender, Photoshop. I’ll also be adding a wonderful music generator to the mix: http://www.abundant-music.com/ !
At least, I hope I get to the point of having music. 😉
I think I will once again lean heavily on simplistic 3D graphics as I still haven’t put any time into practicing with pixel art. If there’s one thing I’ve learned from LD, it’s to play to your strengths and not try new skills. At least, not until you’ve got everything good enough to submit. 
Another great thing I’d love to do would be to implement support for the Oculus Rift. I wanted to last time, but wasn’t able to figure out how to make NGUI work with it. This time, perhaps I’ll work around that by not having menus as such. We’ll have to see.