{"author_name":"Oller125","cat":"LD #36","comments":[],"epoch":1472336880,"likes":2,"metadata":{"p_key":"4193","p_author":"Oller125","p_authorkey":"107892","p_urlkey":"39646","p_title":"Progress day 1: Mechanics basically done","p_cat":"LD #36","p_event":"LD36","p_time":"1472336880","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"107892","us_name":"Oller125","us_username":"oller125","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>First time doing LD so I decided to make it fairly simple. It&#8217;s basically like those aim and power flash games except with a Roman catapult. You have knock over all of the targets with a limited amount of missiles and you will pass to the next level. So the mechanics and the animations are basically done.<\/p>\n <p>To do:<\/p>\n <ul>\n <li>More levels<\/li>\n <li>Prettier interface (knowing how much power and the direction that you are pointing)<\/li>\n <li>More varied environment and targets<\/li>\n <\/ul>\n <p>&nbsp;<br \/>\n <img src=\"https:\/\/s12.postimg.org\/9h1sih1gd\/progress1_lose.png\" style=\"width:844;height:400px\"\/><\/p>\n <p><img src=\"https:\/\/s4.postimg.org\/ku0bet1wd\/progress1_win.png\" style=\"width:844;height:400px\"\/><\/p>","time":"August 27th, 2016 5:28 pm","title":"Progress day 1: Mechanics basically done"}