{"author_name":"Xavier","cat":"LD #27","comments":[],"epoch":1376839260,"likes":1,"metadata":{"p_key":"41976","p_author":"Xavier","p_authorkey":"15692","p_urlkey":"77599","p_title":"I\u2019m in","p_cat":"LD #27","p_event":"LD27","p_time":"1376839260","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15692","us_name":"Xavier","us_username":"xbelanch","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This will be my 3th LD48. This time I decided to use Haxe and OpenFL. As <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/18\/base-code-7\/\">rxi<\/a>\u00a0said, it&#8217;s pretty neat and there&#8217;re a few frameworks like HaxeFlixel or HaxePunk that allows to make a simple game in fast way. In fact I was working on a simple platform demo this weekend to practice. You can check out <a title=\"here\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27-warmup\/?action=preview&amp;uid=15692\">here<\/a>. That sort of training has been a bit depressing. I found a lot of unresolved questions and issues that could be a problem next weekend. So I&#8217;ll keep everything simple and won&#8217;t design any complex game. That is!<\/p>","time":"August 18th, 2013 10:21 am","title":"I\u2019m in"}