{"author_name":"raincole","cat":"LD #27","comments":[],"epoch":1376541900,"likes":2,"metadata":{"p_key":"42052","p_author":"raincole","p_authorkey":"17708","p_urlkey":"77675","p_title":"I\u2019m in, again","p_cat":"LD #27","p_event":"LD27","p_time":"1376541900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17708","us_name":"raincole","us_username":"\/author\/raincole\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hello, I&#8217;m Raincole, and I decided to participate this Ludum Dare. This will be my third LD, following my <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=17708\">previous<\/a> and <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=17708\">first<\/a> ones.<\/p>\n <p>In the last LD I realized my laptop isn&#8217;t powerful enough to stream and develop game at the same time, so I will not try to broadcast. Instead I will post my progress here as blog posts.<\/p>\n <p>My personal target, is to use a new tool\/language\/engine in every single LD. In LD 25 it was Unity, and Haxe in LD26. This time, the newcomer to my toolbox is Lua\/<a href=\"https:\/\/www.love2d.org\/\">Love2D<\/a>. Though it means I can&#8217;t release a browser-playable version, Linux+MacOSX+Windows cover a wide enough audience for me.<\/p>\n <p>The other tools I plan to use are:<\/p>\n <p>*<strong>Graphic<\/strong>: as always, <a href=\"http:\/\/inkscape.org\/\">Inkscape<\/a>. I have plan to learn pixel art, but&#8230; maybe next time.<\/p>\n <p>*<strong>Music<\/strong>: <a href=\"http:\/\/www.inudge.net\/\">Inudge<\/a>. But it&#8217;s more possible there will not be any music.<\/p>\n <p>*<strong>Sound<\/strong>: <a href=\"http:\/\/thirdcog.eu\/apps\/cfxr\">cxfr<\/a>.<\/p>\n <p>Happy Ludum Dare, everyone!<\/p>","time":"August 14th, 2013 11:45 pm","title":"I\u2019m in, again"}