{"author_name":"Spanfile","cat":"LD #27","comments":[{"author_name":"sfernald","time":"August 14, 2013 3:03 pm","epoch":1376510580,"text":"Yeah, Cocaine!","spam":"N"}],"epoch":1376500560,"likes":2,"metadata":{"p_key":"42064","p_author":"Spanfile","p_authorkey":"13292","p_urlkey":"77687","p_title":"I shall join","p_cat":"LD #27","p_event":"LD27","p_time":"1376500560","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"13292","us_name":"Spanfile","us_username":"backplague","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Second LD, exciting <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I will see if I manage to use MonoGame, otherwise it&#8217;s still XNA :\/<\/p>\n <p>Since listing all the tools you will use is a trend here, here they be.<\/p>\n <p>&#8211; <strong>MonoGame\/XNA\u00a0<\/strong>as a base for the game<\/p>\n <p>&#8211; Parts of my <strong>personal library<\/strong> for ease of coding.<\/p>\n <p>&#8211; <strong>Paint.NET<\/strong> for graphics<\/p>\n <p>&#8211; <strong>BFXR\/SFXR<\/strong> for sound effects<\/p>\n <p>&#8211; <strong>Coke<\/strong>. Lots.<\/p>\n <p>As again, the theme will be announced at 4 AM in the Saturday morning, which is why my timezone sucks for that. Need sleep. Or I could just be awake until the theme release and then sleep, which may cause me to lose valuable hours.<\/p>\n <p>This time I will be streaming the whole coding, username Spanfile on Twitch.<\/p>\n <p>&nbsp;<\/p>\n <p>Thank you, and may the LD be ever in your favor.<\/p>","time":"August 14th, 2013 12:16 pm","title":"I shall join"}