{"author_name":"df458","cat":"LD #27","comments":[],"epoch":1376488020,"likes":2,"metadata":{"p_key":"42066","p_author":"df458","p_authorkey":"7153","p_urlkey":"77689","p_title":"Let\u2019s Do This!","p_cat":"LD #27","p_event":"LD27","p_time":"1376488020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7153","us_name":"df458","us_username":"df458","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>All right, looks like I&#8217;ll be participating this time around. It&#8217;ll be my 3rd Ludum Dare, and my 7th game jam in general.<\/p>\n <p>Here&#8217;s what I&#8217;ll be using:<\/p>\n <p>Code &#8211; C++, via makefiles. For libs, I&#8217;ll probably be using zlib, allegro 5, and opengl. Since I&#8217;ll be doing the jam, I&#8217;m going to use a WIP framework that I&#8217;ve been working on recently.<\/p>\n <p>Graphics &#8211; GIMP ought to be enough for my purposes.<\/p>\n <p>Sound &#8211; BFXR. I&#8217;m going to team up with a friend for my musical needs, since I make a terrible composer.<\/p>\n <p>Other Tools &#8211; Tiled will be used for building levels, and most of my assets will be packaged via a simple program that I&#8217;ve built. cmus and pyradio will provide me with some suitably epic background music whilst working, and I just use chronolapse to make a timelapse of my work.<\/p>\n <p>&nbsp;<\/p>\n <p>Why the jam: there are two main reasons why I&#8217;m entering the jam. Reason #1 is of course music. If you&#8217;re terrible at making it, and you have a friend who&#8217;s willing to compose for all of your game jam needs, why not take them up on it? #2 is time. Ludum Dare coincides with my return to college, so I&#8217;m gonna have trouble getting too much done on moving day. An extra day to work is quite helpful.<\/p>\n <p>&nbsp;<\/p>\n <p>Well, I wish everyone luck!<\/p>","time":"August 14th, 2013 8:47 am","title":"Let\u2019s Do This!"}