I’m in!

#27 is going to be my first LD ever, so my expectations are probably unrealistically too high! Yay!

My only experience with gamedev compos is PyWeek, so you know where I’m coming from. I’ll be developing in Linux and Python (with Pyglet), with a dedicated old laptop to build a Windows bundle. I’m still thinking how to improve Mac OS X support, without owning a Mac.

OK, see you around.

EDIT:

Apparently posts are more specific about what you plan to use in LD, so…

Language: Python (2.7; Linux)
Library: pyglet 1.2 alpha1 (repo version actually) / parts of cocos2d
IDE: vim
Graphics: Gimp / Inkscape / Wingd3D / mtPaint
Sound effects: SFXR / Audacity
Music: SoundTracker / Ardour
Other: py2exe

Comments

21. Aug 2013 · 11:03 UTC
I might be able to help you with OS X support. I’m using Python 2.7 with pyglet 1.2 alpha1 as well.
22. Aug 2013 · 17:21 UTC
OK, great!
23. Aug 2013 · 19:44 UTC
Will do. Which distro are you using?