First pass at the game’s layout is complete

This being my first text based game, I knew that the aesthetics should be slightly more than just white text and blue links. I tried to spice it up as best I can. I also settled on a name for the game.

Here are some screenshots of the layout as it is now:

Screenshot 2016-08-27 14.10.26  Screenshot 2016-08-27 14.10.58  Screenshot 2016-08-27 14.11.06

Art isn’t my strong suit but I’m going to do the best I can to get in some animations to spice up the dialogue.

The Gameplay:

  • You play as an out-of-work Game Designer due to a market crash in the far, far future.
  • You have an idea to start making games using technology from the 1980’s in the hopes of standing out and making a creative statement during a recession.
  • If you release a game that doesn’t do well…let’s just say there’s a lot at stake.
  • As you progress you’ll meet new characters and be faced with difficult choices as you aim to manage your Mental Strength, Creativity, and Ambition while working on each game.

What’s Left?

  • Art and animations are needed to break up text.
  • Continue writing out the story and making content. The gameplay loop and logic is complete. Now I need to focus on creating a story with interesting choices and game content.
  • The game is technically in a finished state, so everything else is just adding content and polish.

Probably gonna take a quick nap though. Pretty tired.

Tags: if, interactive fiction, Twine