{"author_name":"agrdev","cat":"MiniLD","comments":[],"epoch":1375198320,"likes":0,"metadata":{"p_key":"42176","p_author":"agrdev","p_authorkey":"24628","p_urlkey":"77799","p_title":"\u201cRock, Paper, Geometry!\u201d Postmortem","p_cat":"MiniLD","p_event":"LD27","p_time":"1375198320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24628","us_name":"agrdev","us_username":"agrdev","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hi!<\/p>\n <p>This is my first postmortem on my first LD game. I am not going to write much text, here it is some facts and thoughts.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/minild-44\/?action=preview&amp;uid=24628\">&#8220;Rock, Paper, Geometry!&#8221;<\/a> &#8211; is a real-time tactic game based on &#8220;rock, paper, scissors&#8221; rules with random generated levels and impulse movement.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/262546\/24628-shot0.jpg\"><img class=\"alignnone\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/262546\/24628-shot0.jpg\" width=\"288\" height=\"216\" \/><\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/262546\/24628-shot3.jpg\"><img class=\"alignright\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/262546\/24628-shot3.jpg\" width=\"283\" height=\"227\" \/><\/a><\/p>\n <p><strong>What went right<\/strong><\/p>\n <ol>\n <li>I&#8217;ve finished it!<\/li>\n <li>Feature cutting. I&#8217;ve cut more than 80% of \u00a0all planned features, leaving the most important and delicious. Time restriction is a powerful productivity tool <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>Surprisingly the game balance was achieved very quickly.<\/li>\n <li>Very poor random AI generates different fun situations.<\/li>\n <li>I think the gameplay has a good combination of skill and luck, providing a replayability.<\/li>\n <li>Sound effects made the &#8220;feel&#8221; better.<\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <ol>\n <li>I was distracting by my real job and 7 days unfortunately\u00a0became 3 days.<\/li>\n <li>No ambient music.<\/li>\n <li>Hard to remember the rules of the game at the beginning.<\/li>\n <li>The art. I hadn&#8217;t enough time to improve it.<\/li>\n <li>Poorly written code. There is a little chaos <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <p><strong>Conclusion<\/strong><\/p>\n <p>I&#8217;m very proud that my first LD experience was fun and I finished the game against the all road blocks! Thanks for reading!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/7drts\/\" rel=\"tag\">#7DRTS<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/rock-paper-geometry\/\" rel=\"tag\">rock paper geometry<\/a><\/p>","time":"July 30th, 2013 10:32 am","title":"\u201cRock, Paper, Geometry!\u201d Postmortem"}