Pirate AaaaRTS!
So after 7 days I have a game of sorts. Win Condition and 8 levels! of madness.
Things that went well:
Happy about the music I wrote for the main theme last night.
happy with my title screen
glad I made some more levels then one.
Play testing! I had two friends play it and that was a great learning experience.
Recording my own sword fighting folly(ok my gf helped luckily she didn’t hurt me)
Learning to analyze creative thoughts quicker, still have lots of room to grow.
Things that didn’t work out:
Enemy pathing AI etc (much harder then I thought)
Ballance? (I can beat the game but it’s pretty ridiculous for other people)
Graphics, really really wish I had more time or was just more efficient. I’m use to taking a day per frame of art… there was so much more I wanted to do.
Basic time management, I learned a lot but working solo on a project like this it was really eye opening.
waiting till the last day to make levels.
spending too much time on music/graphics all the things I really like.
animations that I can make quickly and not look like seizures.
Not sure if Game Maker is best for RTS
My biggest take away for me was the point after day one, when I had to drop all my cool Ideas and just try to make something that barley resembles a game.
Thank you to all the people that streamed and posted really was nice not to be alone doing this and I learned lots from you guys.
Windows: sorry about the exe file
http://www.ludumdare.com/compo/minild-44/?action=preview&uid=24829

