{"author_name":"yangamedev","cat":"MiniLD","comments":[],"epoch":1375089780,"likes":1,"metadata":{"p_key":"42202","p_author":"yangamedev","p_authorkey":"20928","p_urlkey":"77825","p_title":"I present Raid","p_cat":"MiniLD","p_event":"LD27","p_time":"1375089780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20928","us_name":"yangamedev","us_username":"yangamedev","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/finaltitle.png\"><img class=\"size-medium wp-image-264337 aligncenter\" alt=\"finaltitle\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/finaltitle-300x215.png\" width=\"300\" height=\"215\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/finaltitle-300x215.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/finaltitle-550x394.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/finaltitle.png 980w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p style=\"text-align: center\"><a href=\"https:\/\/www.dropbox.com\/s\/megmeycl7jsbq43\/raid.swf\">https:\/\/www.dropbox.com\/s\/megmeycl7jsbq43\/raid.swf<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I wanted to explore strategy without micro-managing, the idea was that you&#8217;d set the AI&#8217;s behaviours as in Dragon Age and it should run itself. I had the full gamut of selectable units and the like, but as I developed it I found it too cumbersome the more party members got involved. So I dared myself to strip it to the core.<\/p>\n <p>WASD keys to move, Right mouse to shoot, that&#8217;s all that&#8217;s needed. When that&#8217;s all you have, what strategy will you employ?<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/yarrrr.png\"><img class=\"size-medium wp-image-264338 aligncenter\" alt=\"yarrrr\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/yarrrr-300x214.png\" width=\"300\" height=\"214\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/yarrrr-300x214.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/yarrrr-550x393.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/yarrrr.png 976w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m not happy with the game but I&#8217;m satisfied&#8230;I had to cull a lot back due to time, cpu, and brain energy (including my precious pathfinding nooooo). It&#8217;s nowhere near where I wanted it, but this is my first full game in Haxe with a home-rolled framework and I get to wake up to this game that&#8217;s begging for all the features I promised it! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;ve learned\u00a0<strong>a ton<\/strong> for the next LD48 &#8212; that tech is nice but a game idea is the balloon that floats you over the chasm. Too often I jump off the cliff trying to build the plane before I hit bottom. Content isn&#8217;t something that can wait until the end, I&#8217;ll learn that eventually.<\/p>\n <p>Thanks\u00a0<strong>sorceress<\/strong> for putting this together, much appreciated.<\/p>","time":"July 29th, 2013 4:23 am","title":"I present Raid"}