{"author_name":"GarrickWinter","cat":"MiniLD","comments":[],"epoch":1375064400,"likes":0,"metadata":{"p_key":"42208","p_author":"GarrickWinter","p_authorkey":"24682","p_urlkey":"77831","p_title":"Jumpstarter, Day 7 \u2013 Finished","p_cat":"MiniLD","p_event":"LD27","p_time":"1375064400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24682","us_name":"GarrickWinter","us_username":"garrickwinter","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a href=\"http:\/\/2.bp.blogspot.com\/-WkMudQbd0i0\/UfXp83RVZ7I\/AAAAAAAACJc\/9YIn_s5otmQ\/s1600\/SC+-+Winning+1.png\"><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/2.bp.blogspot.com\/-WkMudQbd0i0\/UfXp83RVZ7I\/AAAAAAAACJc\/9YIn_s5otmQ\/s400\/SC+-+Winning+1.png\" width=\"400\" height=\"320\" border=\"0\" \/><\/a><\/p>\n <p>So here it is, then &#8211; Day 7 of the <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/07\/05\/minild-44-announcement\/\">44th Mini Ludum Dare<\/a>.\u00a0 As this is a 7 Day RTS compo, that makes this the final day &#8211; and about time, too, since I really need a break.\u00a0 I am, therefore, done &#8211; here is my first LD submission.<\/p>\n <p>My game, <i>Jumpstarter<\/i>, is nominally about taking the reigns of a rebellion against an Empire, using crowdfunding (tied to public approval rating) and trade route raiding as a main source of income.\u00a0 In point of fact, the theme is rather thin; most of my work was concentrating on coding a working RTS, and in that respect, I think it&#8217;s a moderate success.<\/p>\n <p>There are several issues remaining &#8211; not as many selection modes as I&#8217;d like; a bug that crashes the game if you exit to the main menu and try to start it again from there; homing missiles are a little wonky; and the balance of the enemy AI is iffy at best, swinging between hilariously incompetent and ruthlessly efficient.\u00a0 I played against the AI&#8217;s current design and won a few times, but I am generally terrible at RTS games (despite them being a favorite genre), so I upped the difficulty a little bit above my level before uploading it, and I can&#8217;t consistently beat it as it currently stands.\u00a0 Also, ship costs are mostly arbitrary, and are probably not properly balanced.<\/p>\n <p>The game uses fairly standard RTS controls.\u00a0 You drag-left-click to select all units within a box, or single-left-click to select one unit.\u00a0 Mouse wheel zooms in and out, WASD pans the camera around..\u00a0 Right-clicking issues orders, either to move, attack or invade.<\/p>\n <p>There are three ship types and three station types in the game; the main difference is that ships are mobile and stations are locked to their parent planet.\u00a0 The ships are (in the same order as the build menu)<\/p>\n <ul>\n <li>The Cruiser, a powerful but expensive ship;<\/li>\n <li>The Interceptor, a fast and cheaper ship;<\/li>\n <li>The Dropship, a weak ship that is capable of conquering planets;<\/li>\n <li>The Shipyard, which is required to build ships;<\/li>\n <li>The Repair station, which repairs nearby ships and stations fairly quickly; and<\/li>\n <li>The Turret, which fires homing missiles at nearby targets<\/li>\n <\/ul>\n <p>To win the game, you must capture all the red Empire&#8217;s planets; to lose, you must lose all your planets and ships &#8211; that is, you <i>can <\/i>live on if all you have are ships (but you effectively cannot win if you have neither planets nor Dropships, since you can&#8217;t capture any planets).<\/p>\n <p>Tomorrow, I will consider doing a more exhaustive post-mortem on how the development of Jumpstarter went, but for now I need some rest.\u00a0 Good night everyone!<\/p>\n <p><em>Cross-posted <a href=\"http:\/\/playingwithmeaning.blogspot.ca\/2013\/07\/jumpstarter-day-7-complete.html\">on my personal blog<\/a>.<\/em><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild-44\/\" rel=\"tag\">MiniLD #44<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/rts\/\" rel=\"tag\">RTS<\/a><\/p>","time":"July 28th, 2013 9:20 pm","title":"Jumpstarter, Day 7 \u2013 Finished"}