{"author_name":"Dophlin","cat":"MiniLD","comments":[],"epoch":1375037580,"likes":0,"metadata":{"p_key":"42221","p_author":"Dophlin","p_authorkey":"505205","p_urlkey":"77844","p_title":"End of 7dRTS for me","p_cat":"MiniLD","p_event":"LD27","p_time":"1375037580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505205","us_name":"Dophlin","us_username":"Dophlin","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Well, that was a disaster! But it taught me some things.<\/p>\n <p>First of all, I should have used a framework or environment I was familiar with. It took some time to get used to Enchant.js, even though it was easy to understand and well documented. And it didn&#8217;t gave me the lower level tools which I needed to achieve the mechanic I was going for. I had to go into the code of the framework to change things. And that&#8217;s not what you want when you&#8217;re building a game. I still think Echant.js is a great framework to work with. But I think for the specific mechanic I had in mind, I was better of without a framework.<\/p>\n <p>It&#8217;s not even a game yet, so I don&#8217;t think submitting it is good idea. Next time I&#8217;ll try to be better prepared and have a good plan of how I&#8217;m going to tackle specific problems.<\/p>","time":"July 28th, 2013 1:53 pm","title":"End of 7dRTS for me"}