Strat Souls: WIP 9

Here’s us doing a playtest to make sure the bugs are fixed.

And one thing we immediately noticed is the poor movement handling.

I don’t have any pathfinding or obstacle avoidance yet. Also, no formations. Boid movement can be worth a try here.

Also summoning cost isn’t implemented yet so we had too many units (we were goofing off), I was envisioning something like 10-20 units only per player.

To the two guys who joined us, sorry I think you got disconnected. Blame it on my country’s ISP.

 

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Tags: progress, Strat Souls, unity, unity3d, video