Attrition Day 6
Woof – day 6 is behind us. We got a ton of stuff down today. Todd and Ryan are starting to wind down on the ingame assets which means Todd will be spending a fair amount of time tomorrow working on UI stuff. Today I focused on getting the game into a playable state. This involved getting all of the player actions working over the network. I spent the last bit of the evening working on our neutral AI.
Attrition doesn’t have traditional RTS tech trees in that you don’t build structures and do research to upgrade your army. You need to steal everything. To that end – you start with only 1 available combat unit and must fight AI controlled opponents on the map in order to gain upgrades. These neutral structures automatically spawn units to defend and drop “Tech Cards” when destroyed. The better the card is, the stronger the defense will be. A player can run over a tech card with one of their units and if they manage to return it to their base then they are granted new units or structures. The catch is – if your base is destroyed then you drop the cards you’ve collected and any player can come and capture them.
