Jumpstarter, Day 6
The penultimate day of the 44th MiniLD compo comes to a close, I’m happy to report that the game is more or less feature-complete. I didn’t get the chance to include all the features I would like to include, but I’ve managed to implement all the core functionality I wanted to include, including:
- Spacecraft and immobile space stations
- Unit selection (single and box-based) and command
- Combat
- Income according to public approval rating
- Income from raiding trade routes
- Capturing planets
- Enemy AI
- A win and a lose state
- Basic sound and particle effects
This is great. Tomorrow, then, I will focus on solving the game’s remaining problems, including a fixing a few bugs and adding missing features regarding unit selection; softening the extremely difficult enemy AI (the AI doesn’t even cheat! If anything, it is handicapped.); adding more sound and particle effects; balancing unit costs; fixing population limits; and generally fixing bugs and trying to track down and prevent the mysterious random crashes I experienced earlier today.
Good luck to everyone else on the last day!
Cross-posted on my personal website.
Tags: MiniLD #44, RTS
