Cherrys To Cherrys [UPDATE 3]
The more I hear that deadline’s footsteps the faster I code, i’m trying to crank out all the basic intended functions and remove as many bugs as I can, needless to say this “CompEdition” will be only a beta of what this game will be after, since I do plan to continue development after the seven days. I think of it as my mark to make the best playable beta of it that I can in the time i have. I’m not doing this alone of course as my first side-by-side partner, Ryan is making 3D models for the game.
After a very long time of hardcore internet searching for a better solution for the unit health display I found no luck until i remembered something. That i have done it long ago in one of my first dev projects and instantly got to it, now it works beautiful [see below].
Ryan is new to the Unity3D game engine so he helped out while learning in the process. He created this awesome fully functional main menu below.
Not as many pictures this time, were really working hard, im not really running on any sleep either 😀

