Strat Souls: WIP 7 now with blurry video!

I have some basic network code in, players can summon in units and move them, though things like attacking and playing animations aren’t “network-aware” yet.

I also added in the master server because, well, it’s already there. I’m using Unity’s built-in network library so it was relatively a breeze to put in.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 20%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Another player? Let me guess, you're here to look for a game. Well there's no use now... Another player? Let me guess, you’re here to look for a game. Well there’s no use now… Chat window. Chat window. Be wary of rushing. Be wary of rushing. Summoning a Zweihander Guy. Summoning a Zweihander Guy. Wait--why did I use a cow skull? Wait–why did I use a cow skull?

Now here’s a blurry video of testing the multiplayer:

Web Demo WIP

Tags: progress, screenshot, Strat Souls, unity, video