Strat Souls: WIP 7 now with blurry video!
I have some basic network code in, players can summon in units and move them, though things like attacking and playing animations aren’t “network-aware” yet.
I also added in the master server because, well, it’s already there. I’m using Unity’s built-in network library so it was relatively a breeze to put in.
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Another player? Let me guess, you’re here to look for a game. Well there’s no use now…
Chat window.
Be wary of rushing.
Summoning a Zweihander Guy.
Wait–why did I use a cow skull?
Now here’s a blurry video of testing the multiplayer:
Tags: progress, screenshot, Strat Souls, unity, video