{"author_name":"DMT","cat":"MiniLD","comments":[{"author_name":"","time":"July 27, 2013 12:05 am","epoch":1374901500,"text":"Woah, controls and credits below the web player. I should get around to doing that!","spam":"N"}],"epoch":1374900120,"likes":5,"metadata":{"p_key":"42251","p_author":"DMT","p_authorkey":"24864","p_urlkey":"77874","p_title":"Some new features","p_cat":"MiniLD","p_event":"LD27","p_time":"1374900120","p_likes":"5","p_comments":"1","p_status":"UPD5","us_key":"24864","us_name":"DMT","us_username":"DMT","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Today&#8217;s new features:<\/p>\n <ul>\n <li>Improved animation<\/li>\n <li>Place units using UI<\/li>\n <li>Select all units by type (~, 1,2)<\/li>\n <li>New enemy mech unit. Like most of the models its thanks to OpenGameArt.org. Sits there and shows hp if clicked.<\/li>\n <li>Some Audio but allot is hidden. Will be cooler when units are fighting, dieing or taking fire.<\/li>\n <\/ul>\n <p>Hoping to have combat ai and building destruction done by this time tomorrow. As always the <a href=\"http:\/\/dmtsource.com\/unity\/7drts\/WebPlayer.html\" target=\"_blank\">web demo is available and updated many times a day.<\/a><\/p>\n <div id=\"attachment_263833\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/dmtsource.com\/unity\/7drts\/WebPlayer.html\"><img class=\"size-large wp-image-263833\" alt=\"ludum\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/ludum.jpg\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/ludum-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/ludum.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">CITY FALL<\/p><\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/7drts\/\" rel=\"tag\">#7DRTS<\/a><\/p>","time":"July 26th, 2013 11:42 pm","title":"Some new features"}