{"author_name":"Gwilym","cat":"MiniLD","comments":[],"epoch":1374863400,"likes":2,"metadata":{"p_key":"42257","p_author":"Gwilym","p_authorkey":"2430","p_urlkey":"77880","p_title":"Day 5","p_cat":"MiniLD","p_event":"LD27","p_time":"1374863400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"2430","us_name":"Gwilym","us_username":"gwil","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m now at the stage where I wanted to be yesterday morning&#8230; networking works and the multiple client stay synchronised. At least it supports up to 8 players. But this does mean that I&#8217;m going to have to make a very sad announcement. Network coding has to be 438.4% harder then I originally thought it was. Although I can say that what I&#8217;ve got is fairly stable now, I foresee very many problems tomorrow when I implement the placement of tiles. So much so that I can&#8217;t see this finishing in any sort of playable state by Sunday. But fear not. I&#8217;ve got another week to work on this game afterwards, even if I can&#8217;t submit before the deadline. So hopefully, by this time next week, I&#8217;ll have something playable (yay). Most of the progress was on the code today, so I think some code stats are in order for now:<\/p>\n <ul>\n <li>lines: 3359<\/li>\n <li>files: 67<\/li>\n <li>largest file: 498 lines<\/li>\n <\/ul>\n <p>What&#8217;s the size of your projects for this miniLD?<\/p>","time":"July 26th, 2013 1:30 pm","title":"Day 5"}