{"author_name":"AnaglyphCoding","cat":"LD #36","comments":[],"epoch":1472330280,"likes":2,"metadata":{"p_key":"4227","p_author":"AnaglyphCoding","p_authorkey":"33729","p_urlkey":"39680","p_title":"Collision problems\u2026","p_cat":"LD #36","p_event":"LD36","p_time":"1472330280","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"33729","us_name":"AnaglyphCoding","us_username":"anaglyphcoding","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>By now I thought I was the master of 2D collision detection in java&#8230;<\/p>\n <p>The picture below shows red boxes, which are the bounds of the blocks in my game. The red boxes on the blue rectangle are the players bounding boxes.<\/p>\n <p><img class=\"alignnone size-medium wp-image-574905\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/leftCollide-300x211.png\" alt=\"leftCollide\" width=\"300\" height=\"211\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/leftCollide-300x211.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/leftCollide-768x541.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/leftCollide-550x387.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/leftCollide.png 795w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Java thinks the player box marked &#8220;left&#8221; is colliding with the block underneath.<\/p>\n <p>They are not colliding.<\/p>\n <p>TELL ME HOW THEY ARE COLLIDING!<\/p>\n <p>In other news, everyone else looks like they&#8217;re getting on fine. Good luck \ud83d\ude00<\/p>","time":"August 27th, 2016 3:38 pm","title":"Collision problems\u2026"}