“Frontier: Quebec” Update — Day 4

To clarify the concept of my game, “Frontier: Quebec” is a strategy game that takes place in continental North America during the pre-colonial era. You play the part of a trapper, who must avoid other animals by trapping them at all costs. The goal of the game is to beat previous high scores, which will be in the amount of gold or traps that you are carrying.

Screenshot Day 4 7drts

Player will be the little guy with the coon-skin hat on. The circular objects below are traps he has laid for his quarry…

After days of delays and some hard work, I have come to the point of taking this screenshot. The following list of objectives has been completed:

  •  made a moveable character, who is the trapper
  • traps made and functional
  • animals can detect trapper in a certain distance from them
  • basic obstacles made (in the screenshot, they are rocks; will improve later)

Other varieties of animals need to be added. I also need to limit the amount of traps that the player can hold, since holding infinite traps eliminates the challenge of general gameplay. Sorry for the short update, but I have to go for now. Hopefully, this will not be a late night leading into Day 5.