Day four! Orcs!

There are a lot of numbers on the left, but most of that is debug stuff while I make sure the enemy AI is working, so it’s not a huge amount to deal with.
Began coding the enemy AI today. So far, all it will do is build a few stone gathering orcs, once it acquires enough stone it builds a barracks which allows it to start spawning wood choppers. Who, of course, chop trees.
So the basic idea is, you control the elves defending the forest, particularly the magical trees that you spawn beside. If they get destroyed, you lose. The orcs cut down the trees for resources which they will use to grow their army and expand their corruption of the land. To defend yourself, you need resources yourself, but you have to balance how you gather these resources – you can gather twigs on the ground, which is slow, but not harmful to the forest, or you can start chopping down trees, which is of course not good for the forest. Too many harmful actions will result in the forest reacting against you >D
So tomorrow is probably going to be spent mostly on the enemy AI again, the wood cutters are a little buggy right now and I need to get attacking working.