Cherrys To Cherrys — First Dare [UPDATE]

 

 

We have done some visual improvements and as well we developed the basic mechanics, you can hire units can battle the enemies units, the enemy has a basic AI but acceptable for it’s stage in development, it has units for attacking, for defending, and they vary on the tower’s hp.

 

Every Unit can level up and they all have stats (str,def,spd,acc) that upgrade randomly upon leveling up. Units start at Lv.0 and can reach a max Lv.5.

 

*Technical Info About Controls and Mechanics*

The selection was a pain for this is my first time doing anything close to an RTS but the controls are a bit unique, maybe a bit tricky but work when you know them well. They are still simple, you can use left click to select individual units and holding the left shift key allows multi selection. Whenever units are selected left click becomes the movement guide, at any time you can press right click to unselect your units. The units will attack opposing units within a certain radius of eachother, same with attacking the enemy tower. This allows easy protection of the base and unit self defense. The game starts in a misleading fashion that will throw off any RTS gamer. You start by collecting cherries that fall off trees into your basket. Innocent right? NO! WRONG! YOU ARE PREPARING FOR WAR! The more cherries you collect the higher advantage you have over your enemy, cherries are vital resources in war. So take that part seriously.

 

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