{"author_name":"willMesilane","cat":"MiniLD","comments":[],"epoch":1374756960,"likes":0,"metadata":{"p_key":"42286","p_author":"willMesilane","p_authorkey":"0","p_urlkey":"77909","p_title":"Rogue-TS (working title) Day 1 & 2","p_cat":"MiniLD","p_event":"LD27","p_time":"1374756960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So this is the first time I&#8217;ve ever decided to do one of these things so I&#8217;m completely new to how this all works, but hey, all part of the process I guess.<\/p>\n <p>Anyway the RTS I&#8217;m making so far I&#8217;m calling Rogue-TS because it will contain random-generation as well as permadeath (both commonly found in roguelikes). Basically the idea is that this is a sidescrolling RTS where your base is mobile and is built vertically on a modular basis. It&#8217;s a bit hard to see what that might entail by the screenshot below but hopefully by tomorrow there will be enough to content to at least have a play of the game. As with the usual RTS stuff you will build units and harvest resources and whatnot. I&#8217;m thinking of adding elements like power distribution of the modules of the overall base, as well as restrictions of what &#8216;building&#8217; module can go where (eg. a structure that produces attack jets can only be built at a certain height).<\/p>\n <p>Basically what I want to end up happening is crazy, and wacky looking mobile tower bases. So far I have a physics system, (very) early random terrain generation, unit movement (if I spawn 10 of these bases it all works correctly), unit selection, etc. I&#8217;m a one man team, and I&#8217;m using Flash CC and Flash Develop (for all my actionscript editing needs, its WAY better than Flash&#8217;s standard script editor) and I&#8217;m hoping to learn a hell of a lot and do some neat brainstorming and prototyping during this challenge!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/rtsscreenshot.jpg\"><img class=\"alignnone size-medium wp-image-263483\" alt=\"rtsscreenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/rtsscreenshot-300x202.jpg\" width=\"300\" height=\"202\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/rtsscreenshot-300x202.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/rtsscreenshot-550x371.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"July 25th, 2013 7:56 am","title":"Rogue-TS (working title) Day 1 & 2"}