#7dRTS log: Day 3
24/07:
Fixed that minimap issue.
Added enemies. Enough visual stuff. Onto combat and unit types.
RPG section can sit as it is for now.
…later…
Tired of doing visual stuff. Onto more enjoyable things like combat design.
Very basic combat at first. (Fight to the death) No real AI stuff yet.
Lot stuff I want to add if I get time or after the challenge.
We have combat! Combat is functioning. No one can die yet, but it’s there.
Have a bit of redesign to do in the morning.
Tomorrow evening, there should be a great deal of stuff done.
Looking good & on schedule at this rate. Started writing some music and narrative (which is a rather large component.)
A few tweaks today have also removed some things I wasn’t sure about before so that results in less work!
Progress GIF: Doesn’t look too different from yesterday but proof of combat “working”?

//My working
So, these updates may seem a bit odd.
This is due to me getting a couple of hours free to code in the morning and a few at night. Most of the day is gone.
I really get about 4 – 5 hours of time to code my entry a day.
Song of the day:Riding Cats Like a Boss by Jeff Ball