{"author_name":"dcolgan","cat":"MiniLD","comments":[{"author_name":"vincepascoe","time":"July 24, 2013 1:59 pm","epoch":1374692340,"text":"I thought about a squad based zelda game also &#8230; your idea where you still control one might be the ticket.  Also since this is my first game I was trying to keep it simple&#8230;","spam":"N"}],"epoch":1374659940,"likes":3,"metadata":{"p_key":"42312","p_author":"dcolgan","p_authorkey":"2293","p_urlkey":"77936","p_title":"Zelda + RTS = Idea","p_cat":"MiniLD","p_event":"LD27","p_time":"1374659940","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"2293","us_name":"dcolgan","us_username":"dcolgan","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;ve always liked action adventures over turn-based adventures, and so I like Zelda games more than Final Fantasy, at least in terms of gameplay. \u00a0So I thought, why couldn&#8217;t you have an RPG that was more Zelda-like? \u00a0Perhaps sort of like Final Fantasy Legend 2 for Gameboy. \u00a0And then I thought, you always have a party of 4 or so in an RPG, but could that be made, how you say, REAL TIME? \u00a0And such was born the idea for the Zelda RTS.<\/p>\n <p>You have your party of 4 characters or so, and you control one of them like in a normal Zelda game, but control the others more like RTS units. \u00a0You press a key and time freezes, sort of like in Mass Effect&#8217;s menu thingy, and you can give commands to your units (or maybe time doesn&#8217;t freeze, or maybe that could be a difficulty level setting), such as telling the mage to cast heal, or the archer to target a guy. \u00a0And then you the swordsman can battle like in any 2D Zelda game.<\/p>\n <p>This is what I&#8217;m shooting for this week. \u00a0Yesterday I accomplished:<\/p>\n <ul>\n <li>Resized the tiles to better fit the game<\/li>\n <li>Got moving from screen to screen working, would like to add a transition effect at some point<\/li>\n <li>Figured out how to deploy the game (I&#8217;m using ImpactJS)<\/li>\n <li>Attacking units and killing them (though no death animations yet)<\/li>\n <li>The beginnings of the dialog system<\/li>\n <li>A good start on a state system and swappable AI<\/li>\n <li>Tinkering with weapons and finding some of what works and doesn&#8217;t<\/li>\n <\/ul>\n <p>I found that setting a timer and working until I hit 8 hours really helped me to get stuff done. \u00a0I clocked in at 8 hours and 46 minutes yesterday. \u00a0I&#8217;m going for the same today, and will be streaming a good deal of that on my channel at <a href=\"http:\/\/twitch.tv\/dvcolgan\">http:\/\/twitch.tv\/dvcolgan<\/a>.<\/p>\n <p>And some screenshots:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/screenshot-2.png\"><img class=\"alignnone  wp-image-263236\" alt=\"screenshot-2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/screenshot-2.png\" width=\"403\" height=\"346\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/screenshot-2-300x257.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/screenshot-2.png 672w\" sizes=\"(max-width: 403px) 100vw, 403px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m hoping for an Earthbound-esque feel.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/sprites-screenshot.png\"><img class=\"alignnone size-full wp-image-263237\" alt=\"sprites-screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/sprites-screenshot.png\" width=\"372\" height=\"332\" \/><\/a><\/p>","time":"July 24th, 2013 4:59 am","title":"Zelda + RTS = Idea"}