{"author_name":"Ted Brown","cat":"MiniLD","comments":[],"epoch":1374633060,"likes":1,"metadata":{"p_key":"42317","p_author":"Ted Brown","p_authorkey":"12485","p_urlkey":"77941","p_title":"7dRTS: MOBIUS Day Two","p_cat":"MiniLD","p_event":"LD27","p_time":"1374633060","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12485","us_name":"Ted Brown","us_username":"oreganik","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Today was all about foundations.<\/p>\n <ul>\n <li>Setting up a sprite system in Unity, with debug text to name each sprite until the gfx are ready<\/li>\n <li><span style=\"line-height: 13px\">A camera that follows whatever object is in focus<\/span><\/li>\n <li>Scrolling battlefield<\/li>\n <li>A controller that lets you switch active objects and send them commands. This should make implementing AI easier, as well as implementing controllers, etc.<\/li>\n <li>A base that drops out &#8220;heroes&#8221;<\/li>\n <li>Heroes that fly and move within a set of boundaries<\/li>\n <li>An object pool for bullets (so I don&#8217;t get unexpected FPS drops when everything is going full-bore)<\/li>\n <li>Collision using rigidbodies and setting up layers for each player&#8217;s team<\/li>\n <\/ul>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-23-at-9.15.59-PM.png\"><img class=\"aligncenter  wp-image-263182\" alt=\"Screen Shot 2013-07-23 at 9.15.59 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-23-at-9.15.59-PM.png\" width=\"566\" height=\"312\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-23-at-9.15.59-PM-300x165.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen-Shot-2013-07-23-at-9.15.59-PM.png 809w\" sizes=\"(max-width: 566px) 100vw, 566px\" \/><\/a><\/p>\n <p style=\"text-align: center\">\n <p style=\"text-align: left\">Next up: adding foundations to support two teams, win \/ loss conditions, economy, upgrades, and fixed emplacements (each team gets a base and two defense towers).<\/p>\n <p>Huh. I guess that isn&#8217;t too bad for a few hours of work <em>after<\/em> working all day on Chess Heroes. It sure feels better writing it all down like that!<\/p>","time":"July 23rd, 2013 9:31 pm","title":"7dRTS: MOBIUS Day Two"}