A Fair Wind – Day 2
Making non-game-specific stuff during a jam is definitely not the best way to do things. I could have made most of what I did today before the week began and wouldn’t have felt at all like it was cheating, but oh well.
Today has been landscape again, now able to render large maps, generate some quite nice mountain ranges, and have put in the start of the player being able to manipulate the landscape. Also raycasting against the landscape and a nice little camera system. All the landscape manipulation is done through workers, so even during heavy processing the game remains responsive. Not so important for the initial generation of the map but will be key once I get the more dynamic elements of the terrain going.
Tomorrow the terrain will become less monochrome, and much more dynamic. Hopefully I’ll get some flowing water done too.
