{"author_name":"Josh Riley","cat":"MiniLD","comments":[{"author_name":"rob","time":"July 24, 2013 3:22 am","epoch":1374654120,"text":"This looks really appealing. I love your style.","spam":"N"}],"epoch":1374620640,"likes":3,"metadata":{"p_key":"42324","p_author":"Josh Riley","p_authorkey":"502484","p_urlkey":"77948","p_title":"Quick Update to Start Day 2","p_cat":"MiniLD","p_event":"LD26","p_time":"1374620640","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>My game is coming along great, considering that I work a full time job, and have only got to spend about 8 hours on it so far. My pathfinding, combat, economy, and UI are all implemented (and done is such a way that they should be very easy to expand on as time allows). Just one big hurdle before all of the mechanics are in and I can start focusing more on content: Enemy AI. I&#8217;ve never done a strategy game AI, but I think the simple mechanics in mine should make things a lot simpler. Hopefully, I can have something fun to play against by midnight (4 hours away here). Anyway, here&#8217;s a screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/07\/23\/quick-update-to-start-day-2\/screen0-18\/\" rel=\"attachment wp-att-263146\"><img class=\"alignnone size-large wp-image-263146\" alt=\"Screen0\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen0-550x412.png\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen0-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen0-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/Screen0.png 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"July 23rd, 2013 6:04 pm","title":"Quick Update to Start Day 2"}