Seagull RTS – Trojan’s Log #3

Trojan’s Log #3

Day 2. Already the exhaustion is setting in. Perhaps it’s because of the heat (probably not because I’m used to it). Perhaps it’s because of the ongoing development. Perhaps it’s because there are so many ideas that I can’t handle them all. The game is going pretty smoothly nevertheless.

*Named the Seagulls in Singleplayer
*Tweaked controls and what they do a tad bit.
*Added basic stats to the singleplayer seagulls
*Added crabs
*Added Sea Turtles
*Added Baby Sea Turtles
*DAWWWWWWWWWWWW
*Added Whales
*Redid how fish appear – it’s not gonna work out as it is
*Added a storyline
*Added three endings based on how you play
*Added ability to eat sharks (DUN DUN DUN)
*Added hunger
*Added ability to eat other animals
*Added ability for Seagulls to die out of hunger
*Added ability to ransack ships
-Removed Herobrine

It’s looking like a traditional RTS now, which is good! The core mechanics are pretty much set in stone, and my game idea is more coherent than ever before. I can’t wait to share this with you guys!

Comments

goerp
23. Jul 2013 · 17:01 UTC
sounds very interesting!

I don’t think I’ll have time to do anything myself, but I hope I can play some entries.