#7dRTS log: Day 2
<<cross-posted again from TiltTheWindmill>>
23/07:
Putting off map design by messing around with cameras.
Alrighty, that stuff is being put off until later.
(IU*ASHDOIUAHSD Fed up with my original concept. Need to come up with something new. At least what I’ve made so far is really just an RTS base.
…later…
HAVE A NEW CONCEPT!
This new idea is completely different to my original one. But luckily, most of what I have so far can be used.
It is now divided into two distinct areas: RTS & RPG. (I do use the term RPG VERY loosely though.)
I will explain more later once both sections are a bit better.
RPG mode now has nice cameras and keyboard/pad control.
RTS mode is, well, the same as before so far.
The split has occurred in code. Will work on both much more tomorrow.
Progress (not in gif form.):

Very little has happened apart from the town layout.(and the comically bad mini-map) I usually am terrible when it comes to level/map design but this is alright.
I will elaborate on things tomorrow evening I hope. I have a lot to do before I comfortable talking about it.
No whiteboard photo today as it’s near identical to yesterdays… 
//Discuss technical stuff
Alrighty, I should have talked about this in the first post.
Language: AS3
Libraries: Flixel
For coding I switch between FlashDevelop and SublimeText.
Making music I use main Logic Pro. Occasionally Reason.
Yep.
At this rate, it’s very possible that there’ll be no “art” by time Monday rolls around. But there should be a game and a good deal of music!
Song of the day: Spiel mit dem Feuer (Piano version) by Saltatio Mortis (Sorry, no link for this one.)
I’m open to taking questions about this design as it might help me solve some inevitable problems.