{"author_name":"AnomalousUnderdog","cat":"MiniLD","comments":[{"author_name":"rob","time":"July 23, 2013 6:52 am","epoch":1374580320,"text":"Epic battle mode sounds like a ton of fun, especially with the giant boss idea.","spam":"N"},{"author_name":"yangamedev","time":"July 23, 2013 7:01 am","epoch":1374580860,"text":"Why not both?","spam":"N"},{"author_name":"","time":"July 23, 2013 7:33 am","epoch":1374582780,"text":"You need a fighting unit that just spins in a circle shooting bullets everywhere. Epic battle sounds like the most fun.","spam":"N"},{"author_name":"","time":"July 23, 2013 7:26 pm","epoch":1374625560,"text":"Thanks guys, sounds like Epic Battle is worth experimenting on then.","spam":"N"}],"epoch":1374577260,"likes":3,"metadata":{"p_key":"42336","p_author":"AnomalousUnderdog","p_authorkey":"507309","p_urlkey":"77960","p_title":"Strat Souls: Internal Brainstorming 1: Play Modes","p_cat":"MiniLD","p_event":"LD26","p_time":"1374577260","p_likes":"3","p_comments":"4","p_status":"UPD5","us_key":"507309","us_name":"AnomalousUnderdog","us_username":"AnomalousUnderdog","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p style=\"text-align: center\"><a href=\"http:\/\/pbs.twimg.com\/media\/BPtrXKDCYAARJ_R.png\"><img class=\"aligncenter\" alt=\"\" src=\"https:\/\/pbs.twimg.com\/media\/BPtrXKDCYAARJ_R.png:large\" width=\"430\" height=\"323\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>So I&#8217;m at a point where I&#8217;m wondering how the whole game will work. Will it have harvester units? Worker units? Are units upgradeable?<\/p>\n <p>Here are multiple ideas that I&#8217;ve come up with:<\/p>\n <p>&nbsp;<\/p>\n <h2>Traditional RTS Type<\/h2>\n <div>\n <ol>\n <li>You have harvester units who gather souls from corpses in the map. (like Tiberium fields in C&amp;C)<\/li>\n <li>You have a nexus which is your base. If it gets destroyed, you lose.<\/li>\n <li>You create units by summoning them into the map, costs souls.<\/li>\n <li>Summoning takes a long time to complete, and the enemy can attack the summoning point to prevent that unit from appearing.<\/li>\n <li>You can only summon near your nexus, near other units, or at summoning fields that you can construct. Summoning fields can be destroyed by the enemy.<\/li>\n <li>When your units kill enemies, they level up automatically (i.e. veterancy in C&amp;C).<\/li>\n <li>You upgrade your nexus to gain access to better units. You can purchase upgrades also in your nexus.<\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <h2>Tactics Type<\/h2>\n <div>\n <ol>\n <li>There is no base-building, no resource-gathering.<\/li>\n <li>Instead of an army, you have a party of heroes. Your enemy has likewise.<\/li>\n <li>Tries to capture the Dark Souls vibe, just that instead of controlling one character only, you control maybe 2-5.<\/li>\n <li>Controls are much more micromanage-intensive.<\/li>\n <li>May be more suited for a single-player experience.<\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <\/div>\n <div>\n <h2>Epic Battle Type<\/h2>\n <div>\n <div>\n <div>\n <ol>\n <li>Inspired from the multiplayer mode in Total War games.<\/li>\n <li>There is no base-building.<\/li>\n <li>Each player has fixed number of souls at the start to purchase units.<\/li>\n <li>When you kill enemy units, you gain souls equivalent to half its cost (i.e. dwindling economy).<\/li>\n <li>You can summon reinforcements in the middle of battle. Summonings are almost instantaneous.<\/li>\n <li>If you don&#8217;t want more units, you can use souls to upgrade your units instead.<\/li>\n <li>When your unit dies, all the rest of your remaining units gain size, until you are left with one unit who is a giant boss that you control.<\/li>\n <li>This ensures that an &#8220;epic battle&#8221; at the end of a match always happens: between the winning side who has so many units, and the losing side who has a giant boss.<\/li>\n <li>It&#8217;s also possible that both sides end up with giant bosses too.<\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <\/div>\n <\/div>\n <\/div>\n <p>I could eventually try implementing all of them but I have to consider which I will make first.<\/p>\n <p>I&#8217;m also wondering whether I devote my efforts into creating a single-player mode first, or a multiplayer mode first. Of course I want to add both but I&#8217;m wondering what I prioritize for the 7 days.<\/p>\n <p>Single-player means I make AI, multiplayer means I do networking code.<\/p>\n <p>Feel free to give suggestions!<\/p>\n <p><a href=\"http:\/\/goo.gl\/aU7gl8\">Web demo WIP<\/a><\/p>\n <\/div>\n <\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/brainstorming\/\" rel=\"tag\">brainstorming<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/design\/\" rel=\"tag\">design<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/strat-souls\/\" rel=\"tag\">Strat Souls<\/a><\/p>","time":"July 23rd, 2013 6:01 am","title":"Strat Souls: Internal Brainstorming 1: Play Modes"}