Insurrection, Day 1
So today I managed to pull my disparate code base together, and get the very basics of an RTS up and running. What I have is essentially a field of more or less randomly positioned planets, as well as some ships that spawn at the start of the game and can be directed using the standard RTS interface of left-click to select, right-click to order. I also have box-based group selection, though there is a kink with that I still need to work out, and my first pixel art!
Resource management and combat are still a ways away, though. Tomorrow I hope to at least get the enemy faction implemented, as well as basic combat.
Don’t forget to get your sleep, guys!
