{"author_name":"stewthepoo","cat":"MiniLD","comments":[],"epoch":1374521700,"likes":4,"metadata":{"p_key":"42352","p_author":"stewthepoo","p_authorkey":"24779","p_urlkey":"77984","p_title":"Team tartan paint ~ day 1","p_cat":"MiniLD","p_event":"LD26","p_time":"1374521700","p_likes":"4","p_comments":"0","p_status":"UPD5","us_key":"24779","us_name":"stewthepoo","us_username":"stewthepoo","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hi there my names Stewart I\u2019m an artist from the Scottish gamejam team tartan paint.<\/p>\n <p>Our game is a top down hexagonal strategy game with a Greek theme. We spent the past week brainstorming gameplay and design. We have a very unconventional yet accessible play style\u00a0and we`ll be going into more detail it in the upcoming days courtesy of our team leader<\/p>\n <p>In the meantime, I\u2019m going to show off some of the assets we managed to whip up on the first day of production.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/base-screen.jpg\"><img class=\"alignnone size-medium wp-image-262863\" alt=\"base screen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/base-screen-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/base-screen-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/base-screen-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/base-screen.jpg 1600w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>This was one of the initial mockups to show the positioning of the user interface and how the playfield is composed.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/health-progress.jpg\"><img class=\"alignnone size-medium wp-image-262864\" alt=\"health progress\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/health-progress-300x295.jpg\" width=\"300\" height=\"295\" \/><\/a><\/p>\n <p>The game involves you sending units toward an enemy base, and the health indicator is to be a statue which crumbles the more damage you do.<\/p>\n <p>The typical Zeus pointing lightning worked well for a placeholder, but now we`re thinking about having an hourglass which could shatter and crack. We`ll be focusing more on user interface once the initial terrain is done.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/tile-tests.jpg\"><img class=\"alignnone size-medium wp-image-262865\" alt=\"tile tests\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/tile-tests-300x80.jpg\" width=\"300\" height=\"80\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/tile-tests-300x80.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/tile-tests-550x147.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/tile-tests.jpg 1440w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Speaking of which, here are some of my efforts today to try and get tiling paths to be modular and link seamlessly, it was not a fun procedure. The more decorative, straight roads were a real headache and in the end I did a patchy looking cobblestone road to better success. as far as environment art goes, getting the paths working was the biggest hurdle, and mostly from here out it`s just fun draw times. No more modular nightmares.<\/p>\n <p>I got all the necessary tiles done for mountain\/lava environments done today, and a start on the water ones as well.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/water-progress.png\"><img class=\"alignnone size-medium wp-image-262866\" alt=\"water progress\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/water-progress-300x246.png\" width=\"300\" height=\"246\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/water-progress-300x246.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/water-progress.png 308w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>And our resident coder got the terrain generation up and running. every time you load up the .swf file you end up with a new level.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/gameplaylol.jpg\"><img class=\"alignnone size-medium wp-image-262867\" alt=\"gameplaylol\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/gameplaylol-300x79.jpg\" width=\"300\" height=\"79\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/gameplaylol-300x79.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/07\/gameplaylol-550x145.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>That\u2019s all for now! It\u2019s been a long day for all of us so sorry for the scrambled and hurried post. Hope the gamejam goes well for everyone!<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/team-tartan-paint\/\" rel=\"tag\">team tartan paint<\/a><\/p>","time":"July 22nd, 2013 2:35 pm","title":"Team tartan paint ~ day 1"}