Day 1 Result

What you see (in a correct aspect ratio if you go fullscreen):
Two agents playing the game:

  • Finding a spot for a harvestor building
  • Building a harvestor-building
  • Producing a harvestor
  • harvesting some green stuff
  • building more harvestors to harvest more stuff
  • until maximum number of harvestors is reached

Done today:

  • Basic Server and client code
  • A lobby (not shown in the video) with options to create and join games
  • A* Pathing (might also try greedy best first search tomorrow, we’ll see)
  • A very simple agent system that I should be able to extend into something more fancy
  • Some placeholder gfx and lots of sand
  • A minimap :)

The final maps could be much larger and I am looking forward to start building barracks tomorrow. I hope to be able to get some simple card system as in my draft here implemented by late tomorrow. I got a lot of ideas during the day how the card system could actually work. I hope it’s working out as I imagine it.

Happy coding everybody!