Day 1 Result
What you see (in a correct aspect ratio if you go fullscreen):
Two agents playing the game:
- Finding a spot for a harvestor building
- Building a harvestor-building
- Producing a harvestor
- harvesting some green stuff
- building more harvestors to harvest more stuff
- until maximum number of harvestors is reached
Done today:
- Basic Server and client code
- A lobby (not shown in the video) with options to create and join games
- A* Pathing (might also try greedy best first search tomorrow, we’ll see)
- A very simple agent system that I should be able to extend into something more fancy
- Some placeholder gfx and lots of sand
- A minimap
The final maps could be much larger and I am looking forward to start building barracks tomorrow. I hope to be able to get some simple card system as in my draft here implemented by late tomorrow. I got a lot of ideas during the day how the card system could actually work. I hope it’s working out as I imagine it.
Happy coding everybody!