Seagull RTS – Trojan’s Log #1
Day 1, part 1
The night before was intense. I could not sleep, especially knowing that my first major game – to be made within 5-6 days – would start tomorrow. I set the alarm clock to 5 AM, and started working on it an hour later.
For the most part, the game mechanics are done. Sharks, seagulls, sailors, so on and so forth. Multiplayer is pretty much done, though I still have to test it with a friend.
I guess you guys want specifics, so here they are!
*Started game
*Made the game controls for the seagull
*added mouse-only support
*removed mouse-only support
*added keyboard support
*”hey that’s pretty easy : D”
*Added sharks
*OH NOOOOOOOOO-
*Added ships
*So long, and have some fish!
*Added multiplayer
*Added base credits
*Added endless singleplayer
*Seagull doodoo everywhere
yeah I’d better stop there before I gross myself out
for the first 5 hours, not bad! The graphics leave much to be desired, though, so no info on that quite yet :/
Goals for now: Online Multiplayer, sound design, testing, outsourcing graphics to a talented artist named BeGamer who’s working with me!