{"author_name":"tiltthewindmill","cat":"MiniLD","comments":[],"epoch":1374488820,"likes":3,"metadata":{"p_key":"42367","p_author":"tiltthewindmill","p_authorkey":"507310","p_urlkey":"77999","p_title":"#7dRTS log: Days [-1,0,1]","p_cat":"MiniLD","p_event":"LD26","p_time":"1374488820","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"507310","us_name":"tiltthewindmill","us_username":"tiltthewindmill","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;ve had to start this challenge a little early, albeit all the early stuff I did was prep and foundation work.<br \/>\n &lt;&lt;Cross-posted from <a href=\"http:\/\/tiltthewindmill.net\/2013\/07\/7drts-log-days-101\/\">TiltTheWindmill<\/a>&gt;&gt;<br \/>\n Welp, officially taking part in 7-day real-time-strategy challenge, a.k.a 7dRTS. (<a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/07\/05\/minild-44-announcement\/\">More info<\/a>)<br \/>\n This is the first dev-log from the first three days. I&#8217;ve hard to start early for reasons stated below.<br \/>\n This is really the last chance I&#8217;ll get to make &#8220;full&#8221; game until December thanks to my silly decision to do Honours research.<\/p>\n <p><strong>20\/07:<\/strong><br \/>\n Laying some ground work in advance since I lose a whole day during the challenge.<br \/>\n Working on a dragbox because you can&#8217;t have much of an RTS without one. Have two different control methods as well, one more suited for certain ports (provided this gets done.)<br \/>\n Still working on some design decisions such as resources and their allocation, flow, maximum etc.<br \/>\n Still have no title.<br \/>\n Dragbox is now working perfectly. Marvellous.<br \/>\n Everything is a unit, unless it&#8217;s a building.<br \/>\n Tomorrow, the town will be born. Possibly some more back-story and narrative stuff.<\/p>\n <p><strong>Song of the day:<\/strong> <a href=\"https:\/\/www.youtube.com\/watch?v=TCrBDbc1GrU\">Strands Of Golden Light by Seirom<\/a><\/p>\n <p><strong>21\/07<\/strong><br \/>\n Most of the day was spent out.<br \/>\n Added ability to issue commands in a basic fashion.<br \/>\n Working on basic pathfinding for units.<br \/>\n Basic pathfinding done. Units can now move around neatly.<br \/>\n Haven&#8217;t had all that much time to work on it so far.<br \/>\n Progress in gif form: <a href=\"http:\/\/i.imgur.com\/DnZHqou.gif\">http:\/\/i.imgur.com\/DnZHqou.gif<\/a><br \/>\n Whiteboard:<br \/>\n <img src=\"http:\/\/distilleryimage9.s3.amazonaws.com\/4450d004f20111e2a52422000aaa0a0f_7.jpg\" alt=\"Whiteboard: Day 1\" \/><\/p>\n <p><strong>Song of the day:<\/strong> <a href=\"https:\/\/www.youtube.com\/watch?v=meIh4oZ-hNs\">Solarfall by Immortal<\/a><\/p>\n <p><strong>22\/07: <\/strong>The official start of 7dRTS. [Day 1]<br \/>\n Fixed a weird movement bug for the hero character.<br \/>\n Started some of the unit nitty-gritty.<\/p>\n <p>Screen is now divided. Having resizing issues though.<br \/>\n Resizing issues fixed. Still working on town. (<a href=\"http:\/\/distilleryimage9.s3.amazonaws.com\/3758ed8cf2bf11e2bd9a22000a9f14ba_7.jpg\" target=\"_blank\">Plan<\/a>)<br \/>\n Progress in gif form: <a href=\"http:\/\/i.imgur.com\/YEUCKVN.gif\" title=\"http:\/\/i.imgur.com\/YEUCKVN.gif\">http:\/\/i.imgur.com\/YEUCKVN.gif<\/a><br \/>\n Whiteboard:<br \/>\n <img src=\"http:\/\/distilleryimage6.s3.amazonaws.com\/284e600cf2c811e294d322000a1f8fda_7.jpg\" alt=\"Whiteboard: Day 1\" \/><\/p>\n <p><strong>Song of the day: <a href=\"https:\/\/www.youtube.com\/watch?v=U8CSK1cqFOY\">Arise In Gondolin by Emyn Muil<\/a><\/strong><\/p>\n <p>&#8212;-<\/p>\n <p>So, how is it going so far really?<br \/>\n Well, despite a whole lot of doing nothing to writing a lot then scrapping most of it and writing it again, some progress has been made at least. Not as much as I would like but hey.<br \/>\n I think tomorrow night I might disclose my design and goals for this challenge. I would right now, but alas, I&#8217;m still finalising some stuff.<br \/>\n The majority of the stuff done so far has been setting-up and design decisions. By Wednesday evening, most of that should be done. (HARHAR).<br \/>\n By Friday evening or Saturday midday, I plan on having the bulk of this done so I can spend the weekend working on music, story and (HAJSKHKJASH) art.<br \/>\n Will be posting a more detailed post tomorrow (hopefully.)<\/p>\n <p>(I hope you enjoy the song of choice for each day along with progress GIFs and whiteboard crap and other images. Tomorrows post will hopefully be filled with much more&#8230;)<\/p>","time":"July 22nd, 2013 5:27 am","title":"#7dRTS log: Days [-1,0,1]"}