{"author_name":"timtipgames","cat":"MiniLD","comments":[],"epoch":1374472080,"likes":3,"metadata":{"p_key":"42375","p_author":"timtipgames","p_authorkey":"15341","p_urlkey":"78007","p_title":"JAIAIP","p_cat":"MiniLD","p_event":"LD26","p_time":"1374472080","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"15341","us_name":"timtipgames","us_username":"timtipgames","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><strong>Just another I am in post<\/strong> with some details on my plans.<\/p>\n <p>Planning to do an <\/p>\n <ul>\n <li> Online RTS that is played by AI vs. AI.\n <li> You can only influence the game by playing cards (similar to a CCTG)\n <li> Cards could for example allow you to give the AI an order to attack globally. But others could just be a damage boost for all &#8220;your&#8221; units or could allow you to spawn a huge robot in the middle of your opponents base <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>\n <li> Playing cards will probably cost you the same ressources that your AI uses to build your base and units (classy approach here) so you can&#8217;t just spam powerful cards\n <li> Trying to do this in real time as opposed to round based as the AI vs AI concept might actually help making the network stuff easier due to its deterministic nature.\n <li> Besides the network stuff AI is going to be the toughest challenge for me I guess\n <li> The overall scope is probably far too large but I&#8217;ll try to make a minimalistic prototype that I extend into a more complex game\n <\/ul>\n <p>Hope you all have some fun reinventing (or re-implementing) the RTS genre <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"July 22nd, 2013 12:48 am","title":"JAIAIP"}