Any tips on programming boss battles?
Hey guys! I’ve been working on my first real game called Lil’s Big Adventure. Right now I’m stuck programming the boss battles. My game is heavily physics based and I’m not exactly sure how to program the different states of a boss while also not messing with the physics engine too much. Does any one have any tips on dealing with states (for example; idle, melee attack, ranged attack, etc.)?
Comments
sorceress
20. Jul 2013 · 10:02 UTC
You’ll probably need a cooldown timer so that boss attacks don’t happen all at once. The same timer can also give an attack action some time to occur.