{"author_name":"RobProductions","cat":"LD #26","comments":[],"epoch":1371577440,"likes":3,"metadata":{"p_key":"42451","p_author":"RobProductions","p_authorkey":"7405","p_urlkey":"78086","p_title":"New Action Game to have Climbing! (And another hint)","p_cat":"LD #26","p_event":"LD26","p_time":"1371577440","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7405","us_name":"RobProductions","us_username":"someguy22","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This game, as always, started with the typical &#8220;fly up a wall&#8221; climbing system. This worked fine, but I knew I wanted to allow the player to reach higher places. I started doing some research and it turned out the best method for a climbing system was triggers &#8212; invisible &#8220;hot spots&#8221; that detect when the player is inside them. From that I was able to detect when a player was near a climbable object, and then disable the entire movement controller and hand over movement to special custom-made climbing controller. The details from there get a bit complicated, but so far this character is the most complex I&#8217;ve ever done in a game, with (right now) 5 layers of collision boxes, 3 state controllers, over 20 animation matrices, and more than 60 basic animations. I&#8217;ll do a more detailed write up (and maybe a video) about development once the game is announced. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>And finally, here&#8217;s another hint on the title and theme of the game, to keep you on your toes:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/06\/Hint2.png\"><img class=\"aligncenter size-large wp-image-261579\" alt=\"Hint2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/06\/Hint2-550x309.png\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/06\/Hint2-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/06\/Hint2-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Remember you can follow me on twitter @RobProductions : https:\/\/twitter.com\/RobProductions<\/p>\n <p>You&#8217;ll be sure to here more development news soon!<\/p>\n <p>Happy Gaming, Ludum Dare &lt;3<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"June 18th, 2013 12:44 pm","title":"New Action Game to have Climbing! (And another hint)"}