{"author_name":"RobProductions","cat":"LD #26","comments":[],"epoch":1369518840,"likes":1,"metadata":{"p_key":"42503","p_author":"RobProductions","p_authorkey":"7405","p_urlkey":"78138","p_title":"LD26 Summary!","p_cat":"LD #26","p_event":"LD26","p_time":"1369518840","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7405","us_name":"RobProductions","us_username":"someguy22","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This Ludum Dare was a great one, and I have to thank everyone who participated and rated my entry!<\/p>\n <p>This time around I made a First Person Shooter called <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=7405\">Complexity<\/a>.<\/p>\n <p>TIMELAPSE:<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/xlRuKpXRrWo?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Here&#8217;s the <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/06\/complexity-post-mortem\/\">post-mortem<\/a> for a summary of how I spent my time!<\/p>\n <p>From <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/25\/potatos\/\">Potatos<\/a> to the <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/28\/im-done-30\/\">final moments<\/a>, the competition was astounding in every way! And now&#8230; the results:<\/p>\n <table cellpadding=\"5\">\n <tbody>\n <tr>\n <td align=\"center\">#230<\/td>\n <td>Humor<\/td>\n <td align=\"right\">2.81<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#374<\/td>\n <td>Audio<\/td>\n <td align=\"right\">3.00<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#581<\/td>\n <td>Fun<\/td>\n <td align=\"right\">2.96<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#664<\/td>\n <td>Overall<\/td>\n <td align=\"right\">3.07<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#770<\/td>\n <td>Graphics<\/td>\n <td align=\"right\">2.75<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#790<\/td>\n <td>Innovation<\/td>\n <td align=\"right\">2.82<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#816<\/td>\n <td>Mood<\/td>\n <td align=\"right\">2.62<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#831<\/td>\n <td>Theme<\/td>\n <td align=\"right\">3.25<\/td>\n <\/tr>\n <tr>\n <td align=\"center\">#1411<\/td>\n <td>Coolness<\/td>\n <td align=\"right\">45%<\/td>\n <\/tr>\n <\/tbody>\n <\/table>\n <p>Alright, so apparently my game was&#8230; funny. Well the end boss was pretty funny&#8230; and it has&#8230;<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Screen-shot-2013-04-28-at-9.56.41-PM.png\"><img class=\"aligncenter size-large wp-image-260763\" title=\"This...\" alt=\"Screen shot 2013-04-28 at 9.56.41 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Screen-shot-2013-04-28-at-9.56.41-PM-550x343.png\" width=\"550\" height=\"343\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Screen-shot-2013-04-28-at-9.56.41-PM-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/Screen-shot-2013-04-28-at-9.56.41-PM-550x343.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p style=\"text-align: left\">I mean seriously&#8230; I didn&#8217;t even bother to draw a parachute on the character&#8230; so you kinda just&#8230; land.<\/p>\n <p style=\"text-align: left\">Anyways next best was audio. I did work hard on the music and sound effects, but I don&#8217;t really think they were as unique as some of my other sounds. Now &#8220;fun&#8221; was the thing I was trying to achieve most on this one, just like most of my LD&#8217;s. I really tried to make movement and animations as smooth as possible and rewards for hitting the enemies. I realize the game is a little difficult at points&#8230; mainly because of spawning issues&#8230; but the quick respawns and the fact that advancing in the level is pretty easy make the game easy to enjoy. Skipping overall and going straight to graphics, I think this was another problem I had in my other games. I always use basic shapes for my enemies and levels (which probably won&#8217;t change due to the amount of time given) but this time I wanted the enemies to look a little more&#8230; animated&#8230; than previously. I really tried, but failed to make the game look as good my LD23 entry, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=7405\">Invasion Of The Trivials<\/a>. I know why I failed to accomplish this: I didn&#8217;t have enough time due to places I had to be during the weekend. Regrets aside, I can safely say the results are pretty accurate, except for maybe humor&#8230;<\/p>\n <p style=\"text-align: left\">Thanks again for everything, you guys rock!<\/p>\n <p style=\"text-align: left\">Happy gaming, Ludum Dare! &lt;3<\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=7405\">PLAY THE GAME<\/a><\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/06\/complexity-post-mortem\/\">POST-MORTEM<\/a><\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/22\/hey-guys-4\/\">POTATOOOOOOOOO<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/summary\/\" rel=\"tag\">summary<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"May 25th, 2013 4:54 pm","title":"LD26 Summary!"}