{"author_name":"metaldemon","cat":"LD #26","comments":[],"epoch":1369045680,"likes":2,"metadata":{"p_key":"42555","p_author":"metaldemon","p_authorkey":"15675","p_urlkey":"78190","p_title":"SpaceGeometry \u2013 Post Mortem","p_cat":"LD #26","p_event":"LD26","p_time":"1369045680","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"15675","us_name":"metaldemon","us_username":"metaldemon","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This is the third time I have joined Ludum Dare, and since people like post mortems I decided to write one \ud83d\ude1b<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>&#8211; Framework choosing. After submitting my game I realised after a couple of people tried it that the game did not work on Windows 8. This was due to that OpenTK&#8217;s input did not work on Windows 8.<\/p>\n <p>OpenTK is also not updated after windows 8 came out. Luckely Antonijn&#8217;s awesome framework did work on Windows 8. I have completely rewritten the game in 45 minutes to work again \ud83d\ude00<\/p>\n <p>&#8211; Planning. Once again I just sat down and started coding. I must force myself from now on to write some things on paper first so I can scetch out solutions to problems early and don&#8217;t have to waste time working on<\/p>\n <p>something that won&#8217;t work, or scrapping a feature completely. I had more in mind for this project but I wouldn&#8217;t have made the deadline if I tried to add those features.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>&#8211; MultiPlatform. My game runs on windows xp with net framework 4.0, opengl 1.1 and up. also the game does work on linux if you have mono. This is a first for me and I can totally see the benefits over having more platforms to choose from <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&#8211; Timelapse and gameplay video, The previous timelapse and gameplay video I made for Ludum Dare, which was for the LD24 challenge, was kind of screwed up due to encoding and youtube and wireless and what not.<\/p>\n <p>Now both videos are crisp. The timelapse is a bit long with its 20 minutes. Hopefully the music makes up for this.<\/p>\n <p>&#8211; &#8220;Thou shalt have playable quickly!&#8221;. The game quickly became playable, with all the advantages that brings.<\/p>\n <p>&nbsp;<\/p>\n <p>Not that this post is written to advertise for a couple of ratings just before the rating process is over, but if you are somehow intrigued what kind of game I am talking about, here is a link to the game:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=15675\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=15675<\/a><\/p>\n <p>Enjoy!<\/p>\n <p>&nbsp;<\/p>\n <p>-Metal<\/p>","time":"May 20th, 2013 5:28 am","title":"SpaceGeometry \u2013 Post Mortem"}