The Ethereal Stage – A reflection on the theme and some statistics
Something I have noticed in the comments to my game, was that half the people felt it didn’t fit the theme, will the other half thought it was a good match. So why is that. My main theory is because the presentation is quite elaborate. If you take a look at the full cast, there is a lack of cubes and triangles that seem to be what most of the entries consist of. Also there is a rather heavy and lengthy story involved, so everything seems to be anything BUT minimalistic.
So why should this fit the theme? It is because the minimalism lies within the actual story and elements. Everyone of them, whether it is an character or a prop, they are referred in platonic and abstract manner. Also the entire stage is more or less a a blank slate, leaving the imagination to fill in what the place actually is like.
Check it out and say what you think about it, would love some input on what people think about my intepretation of the theme.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=13137
Also, for the first time, I managed to keep track of the number of clicks that went through my entry link. As you can see, most of the traffic comes when the judging starts. But the second spike came from when I submitted my game to a stream. Which is why I regret not fixing a 10 second clip for the compilation videos. That would most like have a great increase in traffic. So if you want exposure, do it socially. Check the frontpage and submit your game when people ask for recommendations for what to play.

