{"author_name":"rukbotto","cat":"LD #26","comments":[],"epoch":1368761040,"likes":1,"metadata":{"p_key":"42592","p_author":"rukbotto","p_authorkey":"17844","p_urlkey":"78227","p_title":"Ludum dare #26 postmortem: Title","p_cat":"LD #26","p_event":"LD26","p_time":"1368761040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"17844","us_name":"rukbotto","us_username":"rukbotto","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/05\/16\/ludum-dare-26-postmortem-title\/ludumdare_26_game_screenshot\/\" rel=\"attachment wp-att-259256\"><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/05\/ludumdare_26_game_screenshot-550x412.jpg\" alt=\"ludumdare_26_game_screenshot\" width=\"550\" height=\"412\" \/><\/a><\/p>\n <p>Uh oh! Almost a month after the Ludum Dare #26 I&#8217;m here to write the postmortem of my &#8220;game&#8221;. It&#8217;s name is &#8220;Title&#8221;.<\/p>\n <p>Why Title? Well, the time was over and I couldn&#8217;t find a proper name for it, so &#8220;Title&#8221; was the way to go. That was the name I put when testing the game screens.<\/p>\n <p>The theme? Minimalism. Somewhat broad. Anyway, I had a couple ideas in my head: make a pacman-like or a tetris-like game with just two colors.<\/p>\n <p>But a few minutes after the idea of making something with a dark maze and a lonely player trying to get out came to my mind. The player could pick up some lights from the floor to lit it&#8217;s way out but the duration of each light would be limited. That idea was finally the winner.<\/p>\n <h2>What went well?<\/h2>\n <p>I felt much more comfortable when doing the sprites. I like a lot the retro-8-bit-pixelated style so I tried to reproduce that style as well as I could\u00a0in all the game sprites.<\/p>\n <p>The sound effects were a little bit difficult for me. I had never done that before. However, I think the result was acceptable. It was difficult, especially when finding the proper sound for hitting the wall and picking up the lights.<\/p>\n <h2>What went wrong?<\/h2>\n <p>The coding process was somewhat messy. I waste a lot of time fixing exceptions and errors. I also waste a lot of time changing parts that were working for something fancier.<\/p>\n <p>So, at T-3 hours to finish the Jam, I had no sprites, no start screen and just one game level. At the end, I couldn&#8217;t finish it completely. If you play it, you&#8217;ll notice some green boxes. Those boxes are suposed to be the lights you pick up when walking the maze. I couldn&#8217;t give them a proper texture.<\/p>\n <h2>Lesson?<\/h2>\n <p>I truly believe you need to have a clear and simple idea from the beginning to finish this competition\u00a0successfully. Period.<\/p>\n <p>A good advise would be to not improve your idea until it is completely implemented. Simplicity is better, even more if you want to create a game in a weekend!<\/p>\n <p>That&#8217;s it. <a href=\"http:\/\/games.rukbottoland.com\/title\/\">You can play it here<\/a>.<\/p>\n <p>Finally, the traditional behind the scenes timelapse. Enjoy!<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/8LJF58qZ7M0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><em>This post was originally published\u00a0on <a href=\"http:\/\/games.rukbottoland.com\/blog\/ludum-dare-26-postmortem-title\/\">Rukbottoland Games website<\/a>.<\/em><\/p>","time":"May 16th, 2013 10:24 pm","title":"Ludum dare #26 postmortem: Title"}