{"author_name":"Ezzam","cat":"LD #26","comments":[],"epoch":1368618960,"likes":0,"metadata":{"p_key":"42612","p_author":"Ezzam","p_authorkey":"11033","p_urlkey":"78247","p_title":"Worm War postmortem","p_cat":"LD #26","p_event":"LD26","p_time":"1368618960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11033","us_name":"Ezzam","us_username":"ezzam","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hello and welcome to the postmortem for my second LD entry, <a title=\"Worm War\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=11033\" target=\"_blank\">Worm War<\/a>.<\/p>\n <p><img class=\"alignnone\" alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/233892\/11033-shot0.png\" width=\"560\" height=\"336\" \/><\/p>\n <p>I live where LD starts at very early morning, and as many others have pointed out, that&#8217;s not a fortunate time to begin. I was quite satisfied when I saw what the theme was, and I started thinking about the concept of my game. I thought about existing games which can be definitely called minimal. Then I came up with snake, which was the main inspiration for Worm War.<\/p>\n <p>I thought that addition of guns would spice up the gameplay and make the game a bit more original. Allowing the player to customize their snake with different guns and armor was the idea that almost immediately came to my mind.<\/p>\n <p>At first, I wanted my game to mimic classic snake as closely as possible &#8211; it would essentially be snake with guns. Shortly after I realized that it could be too slow-paced to be fun to play. I recalled a snake spin-off I played on my phone, where player wasn&#8217;t restricted to making 90\u00ba turns and thought that it would make a better base for a shooter.<\/p>\n <h3><strong>What went right:<br \/>\n <\/strong><\/h3>\n <ul>\n <li><strong>Concept. <\/strong>Some people have praised it in comments, and I&#8217;m satisfied with it as well.<\/li>\n <li><strong>Tools. <\/strong>I picked tools I&#8217;m familiar with, though I really need to learn how to make better music.<\/li>\n <li><strong>Following a plan.<\/strong> I aimed low, and I managed to include everything I planned at the beginning.<\/li>\n <li><strong>Programming. <\/strong>At this point, I can easily expand the list of equipment available or change properties of spawned enemies.<\/li>\n <\/ul>\n <h3>What went wrong:<\/h3>\n <ul>\n <li><strong>Programming.\u00a0<\/strong>The method I use to spawn enemies could be improved, as could be the AI (all or nearly all enemies seem to follow the same movement pattern now).<\/li>\n <li><strong>Graphics.<\/strong> That&#8217;s the thing which didn&#8217;t improve from my last LD.<\/li>\n <li><strong>Polish. <\/strong>In particular, the lack of background. People really complained about it.<\/li>\n <\/ul>\n <p>Thanks for reading!<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"May 15th, 2013 6:56 am","title":"Worm War postmortem"}