My entry ported to Android… with a twist
Howdy, I just thought I’d share the Android version of the game that I just finished.
“The World is in your hand”:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20841
Note that the Android version is post-compo, and included physics improvement. So to be fair, you might want to rate the 48h Web version. Also, the Android version has something extra:
- So I was able to port the game to Android and iPhone using Adobe AIR (iPhone version still pending app store review), but I actually had to go through performance and physics improvement. Before that, the game was slow, and bumping into walls was getting annoying so I had to reduce its effect.
- Basically, the game is about a paralyzed man who can only move his right hand, that’s why the game is played only by pressing one button. Along the development, I remember imagining, although unlikely to happen, that perhaps a paralyzed person in real life would play the game (basically, by having to constantly press space on the keyboard… not really user friendly). I thought it could be inspiring for that person. As I finished porting the game, I suddenly had a thought. If that case ever happened, it would be much friendlier for the paralyzed person to play the game by pressing on a small device, rather than using a keyboard.
- With that in mind, I decided to implement the whole system that lets you play the Flash game using the phone as a remote control. (You can still play the game on the phone by itself, but if you link it to the Web version, your phone turns into a remote for the browser game ;-P). It’s kinda far fetched, but somehow I felt like it had to be done.

- The link between the phone and the browser is done by peer-to-peer. To test that, view a post-compo version of the game @ http://www.dobuki.com/the-world-is-in-your-hand.html (Note that the Web link in the entry is the 48h version). Scan the QR Code, which will prompt you to install the app. After installation, scan the QR code again, and you now control the game with your phone, which brings you closer to the experience of the paralyzed man inside the game.
- Since this is using P2P, it works better if your phone is on the same wi-fi network as your computer. Also, the p2p technology I’m using doesn’t bypass firewall unfortunately.
- There’s also an iPhone version of the game, but the app is still in review. When it comes out it’ll have the same concept.
- My thoughts on LD: Definitely a nice experience and one I will repeat. Although, I worked really hard in the first 6 hours so I ended up being too tired and sleeping most of the time afterwards. For me, the project really got interesting when I added the intro. At that point, I started viewing my game more like an artwork than a game for fun. I went to the minimalistic process of removing all text from the gameplay, and developing the intro with just enough to tell the story, and express why it’s important that you can only use one button. Anyway, for the next LD, I’ll probably do a jam instead, and I’ll try to prepare an open-source library for controlling the game with the phone, so others can try that too.
- Last but not least, my favorite game: Four Scepters by Benjamin