{"author_name":"Kimau","cat":"LD #26","comments":[],"epoch":1367959440,"likes":0,"metadata":{"p_key":"42678","p_author":"Kimau","p_authorkey":"15","p_urlkey":"78313","p_title":"Hero: Post Comp Android Build","p_cat":"LD #26","p_event":"LD26","p_time":"1367959440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15","us_name":"Kimau","us_username":"kimau","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>So I always conceived Hero as a touch device game. Took a few hours to get Android SDK playing nice on Windows 8 but I built an APK and tested it on my nexus device.<\/p>\n <p>If you want to give it a go <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/5907141\/LD26\/Hero.apk\">download and sideload<\/a> it.<br \/>\n Disclaimer: Untested on other phones, Unity so should be dandy but not tested<\/p>\n <p>Let me know what you think. I was playing around with the idea of expanding it to a more full mobile title but instead I think I will leave it there and move onto other projects I have on the backburner.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/android\/\" rel=\"tag\">android<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-comp\/\" rel=\"tag\">post comp<\/a><\/p>","time":"May 7th, 2013 3:44 pm","title":"Hero: Post Comp Android Build"}